The faction stuff is neat but it takes forever to get high negative rep in some factions. Crafting higher level relics needs you to craft like 15 other relics that might need some monster infrequent items etc It has gotten better with patches because back in the day you couldn't actually search for stuff in the blacksmith window by typing it in there but you had to scroll for the things and find it manually. Though it does get a bit too grindy if you want to get all crafts unlocked & crafting kinda sucks. So, what is your thoughts about that game. Even freeze / sleep / disruption seems more important than stun in Grim Dawn. The latter, despite analogue to POE's armor and additional physical damage reduction stats, seems more important than stun. It seems odd that stun resistance is on page 1, but physical resistance is on page 3. So, should POE add more damage type to make the game harder, or game as old as Grim Dawn, should have people to setup the wiki properly? It seems the game did not have a well written wiki so that it does not document the resistance penalty, and the wording of secondary resistances are different between gear and character windows too, which is way different experience than POE (and POE is way easy to cap elemental res and you are good mode) So, I start the game and try to clear all the sidequest in normal difficulty, as well as start my elite difficulty run. The old thread are too old and can't reply those so that I made a new one.
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